- Qt 6.5
- Qt Quick 3D Physics
- QML Types
- CharacterController
- Qt Quick 3D Physics | Commercial or GPLv3

# List of All Members for CharacterController

This is the complete list of members for CharacterController, including inherited members.

- collisions : Collisions
- gravity : vector3d
- midAirControl : bool
- movement : vector3d
- teleport(vector3d position)

The following members are inherited from PhysicsBody.

- physicsMaterial : PhysicsMaterial

The following members are inherited from PhysicsNode.

- collisionShapes : list<CollisionShape>
- receiveContactReports : bool
- receiveTriggerReports : bool
- sendContactReports : bool
- sendTriggerReports : bool
- bodyContact(PhysicsNode *body, list<vector3D> positions, list<vector3D> impulses, list<vector3D> normals)
- enteredTriggerBody(TriggerBody *body)
- exitedTriggerBody(TriggerBody *body)

The following members are inherited from Node.

- eulerRotation : vector3d
- forward : vector3d
- opacity : real
- pivot : vector3d
- position : vector3d
- right : vector3d
- rotation : quaternion
- scale : vector3d
- scenePosition : vector3d
- sceneRotation : quaternion
- sceneScale : vector3d
- sceneTransform : matrix4x4
- staticFlags : int
- up : vector3d
- visible : bool
- x : real
- y : real
- z : real
- vector3d mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
- vector3d mapDirectionFromScene(vector3d sceneDirection)
- vector3d mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
- vector3d mapDirectionToScene(vector3d localDirection)
- vector3d mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
- vector3d mapPositionFromScene(vector3d scenePosition)
- vector3d mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
- vector3d mapPositionToScene(vector3d localPosition)
- rotate(real degrees, vector3d axis, enumeration space)

The following members are inherited from Object3D.

- children : list<Object3D>
- data : list<Object>
- parent : Object3D
- resources : list<Object>
- state : string
- states : list<State>
- transitions : list<Transition>