/*
 * Copyright (C) 2013 Google Inc. All rights reserved.
 * Copyright (C) 2014 Apple Inc. All rights reserved.
 * Copyright (C) 2014 Samsung Electronics. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef AttributeCollection_h
#define AttributeCollection_h

#include "core/dom/Attribute.h"
#include "wtf/Allocator.h"
#include "wtf/Vector.h"

namespace blink {

template <typename Container, typename ContainerMemberType = Container>
class AttributeCollectionGeneric {
  STACK_ALLOCATED();

 public:
  using ValueType = typename Container::ValueType;
  using iterator = ValueType*;

  AttributeCollectionGeneric(Container& attributes)
      : m_attributes(attributes) {}

  ValueType& operator[](unsigned index) const { return at(index); }
  ValueType& at(unsigned index) const {
    RELEASE_ASSERT(index < size());
    return begin()[index];
  }

  iterator begin() const { return m_attributes.data(); }
  iterator end() const { return begin() + size(); }

  unsigned size() const { return m_attributes.size(); }
  bool isEmpty() const { return !size(); }

  iterator find(const QualifiedName&) const;
  iterator find(const AtomicString& name, bool shouldIgnoreCase) const;
  size_t findIndex(const QualifiedName&, bool shouldIgnoreCase = false) const;
  size_t findIndex(const AtomicString& name, bool shouldIgnoreCase) const;

 protected:
  size_t findSlowCase(const AtomicString& name,
                      bool shouldIgnoreAttributeCase) const;

  ContainerMemberType m_attributes;
};

class AttributeArray {
  DISALLOW_NEW();

 public:
  using ValueType = const Attribute;

  AttributeArray(const Attribute* array, unsigned size)
      : m_array(array), m_size(size) {}

  const Attribute* data() const { return m_array; }
  unsigned size() const { return m_size; }

 private:
  const Attribute* m_array;
  unsigned m_size;
};

class AttributeCollection
    : public AttributeCollectionGeneric<const AttributeArray> {
 public:
  AttributeCollection()
      : AttributeCollectionGeneric<const AttributeArray>(
            AttributeArray(nullptr, 0)) {}

  AttributeCollection(const Attribute* array, unsigned size)
      : AttributeCollectionGeneric<const AttributeArray>(
            AttributeArray(array, size)) {}
};

using AttributeVector = Vector<Attribute, 4>;
class MutableAttributeCollection
    : public AttributeCollectionGeneric<AttributeVector, AttributeVector&> {
 public:
  explicit MutableAttributeCollection(AttributeVector& attributes)
      : AttributeCollectionGeneric<AttributeVector, AttributeVector&>(
            attributes) {}

  // These functions do no error/duplicate checking.
  void append(const QualifiedName&, const AtomicString& value);
  void remove(unsigned index);
};

inline void MutableAttributeCollection::append(const QualifiedName& name,
                                               const AtomicString& value) {
  m_attributes.append(Attribute(name, value));
}

inline void MutableAttributeCollection::remove(unsigned index) {
  m_attributes.remove(index);
}

template <typename Container, typename ContainerMemberType>
inline typename AttributeCollectionGeneric<Container,
                                           ContainerMemberType>::iterator
AttributeCollectionGeneric<Container, ContainerMemberType>::find(
    const AtomicString& name,
    bool shouldIgnoreCase) const {
  size_t index = findIndex(name, shouldIgnoreCase);
  return index != kNotFound ? &at(index) : nullptr;
}

template <typename Container, typename ContainerMemberType>
inline size_t
AttributeCollectionGeneric<Container, ContainerMemberType>::findIndex(
    const QualifiedName& name,
    bool shouldIgnoreCase) const {
  iterator end = this->end();
  unsigned index = 0;
  for (iterator it = begin(); it != end; ++it, ++index) {
    if (it->name().matchesPossiblyIgnoringCase(name, shouldIgnoreCase))
      return index;
  }
  return kNotFound;
}

// We use a boolean parameter instead of calling shouldIgnoreAttributeCase so
// that the caller can tune the behavior (hasAttribute is case sensitive whereas
// getAttribute is not).
template <typename Container, typename ContainerMemberType>
inline size_t
AttributeCollectionGeneric<Container, ContainerMemberType>::findIndex(
    const AtomicString& name,
    bool shouldIgnoreCase) const {
  bool doSlowCheck = shouldIgnoreCase;

  // Optimize for the case where the attribute exists and its name exactly
  // matches.
  iterator end = this->end();
  unsigned index = 0;
  for (iterator it = begin(); it != end; ++it, ++index) {
    // FIXME: Why check the prefix? Namespaces should be all that matter.
    // Most attributes (all of HTML and CSS) have no namespace.
    if (!it->name().hasPrefix()) {
      if (name == it->localName())
        return index;
    } else {
      doSlowCheck = true;
    }
  }

  if (doSlowCheck)
    return findSlowCase(name, shouldIgnoreCase);
  return kNotFound;
}

template <typename Container, typename ContainerMemberType>
inline typename AttributeCollectionGeneric<Container,
                                           ContainerMemberType>::iterator
AttributeCollectionGeneric<Container, ContainerMemberType>::find(
    const QualifiedName& name) const {
  iterator end = this->end();
  for (iterator it = begin(); it != end; ++it) {
    if (it->name().matches(name))
      return it;
  }
  return nullptr;
}

template <typename Container, typename ContainerMemberType>
size_t AttributeCollectionGeneric<Container, ContainerMemberType>::findSlowCase(
    const AtomicString& name,
    bool shouldIgnoreAttributeCase) const {
  // Continue to checking case-insensitively and/or full namespaced names if
  // necessary:
  iterator end = this->end();
  unsigned index = 0;
  for (iterator it = begin(); it != end; ++it, ++index) {
    // FIXME: Why check the prefix? Namespace is all that should matter
    // and all HTML/SVG attributes have a null namespace!
    if (!it->name().hasPrefix()) {
      if (shouldIgnoreAttributeCase && equalIgnoringCase(name, it->localName()))
        return index;
    } else {
      // FIXME: Would be faster to do this comparison without calling toString,
      // which generates a temporary string by concatenation. But this branch is
      // only reached if the attribute name has a prefix, which is rare in HTML.
      if (equalPossiblyIgnoringCase(name, it->name().toString(),
                                    shouldIgnoreAttributeCase))
        return index;
    }
  }
  return kNotFound;
}

}  // namespace blink

#endif  // AttributeCollection_h
