/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef AudioChannel_h
#define AudioChannel_h

#include "platform/PlatformExport.h"
#include "platform/audio/AudioArray.h"
#include "wtf/Allocator.h"
#include "wtf/PtrUtil.h"
#include <memory>

namespace blink {

// An AudioChannel represents a buffer of non-interleaved floating-point audio
// samples.
// The PCM samples are normally assumed to be in a nominal range -1.0 -> +1.0
class PLATFORM_EXPORT AudioChannel {
  USING_FAST_MALLOC(AudioChannel);
  WTF_MAKE_NONCOPYABLE(AudioChannel);

 public:
  // Memory can be externally referenced, or can be internally allocated with an
  // AudioFloatArray.

  // Reference an external buffer.
  AudioChannel(float* storage, size_t length)
      : m_length(length), m_rawPointer(storage), m_silent(false) {}

  // Manage storage for us.
  explicit AudioChannel(size_t length)
      : m_length(length), m_rawPointer(nullptr), m_silent(true) {
    m_memBuffer = wrapUnique(new AudioFloatArray(length));
  }

  // A "blank" audio channel -- must call set() before it's useful...
  AudioChannel() : m_length(0), m_rawPointer(nullptr), m_silent(true) {}

  // Redefine the memory for this channel.
  // storage represents external memory not managed by this object.
  void set(float* storage, size_t length) {
    m_memBuffer.reset();  // cleanup managed storage
    m_rawPointer = storage;
    m_length = length;
    m_silent = false;
  }

  // How many sample-frames do we contain?
  size_t length() const { return m_length; }

  // resizeSmaller() can only be called with a new length <= the current length.
  // The data stored in the bus will remain undisturbed.
  void resizeSmaller(size_t newLength);

  // Direct access to PCM sample data. Non-const accessor clears silent flag.
  float* mutableData() {
    clearSilentFlag();
    return m_rawPointer ? m_rawPointer : m_memBuffer->data();
  }

  const float* data() const {
    return m_rawPointer ? m_rawPointer : m_memBuffer->data();
  }

  // Zeroes out all sample values in buffer.
  void zero() {
    if (m_silent)
      return;

    m_silent = true;

    if (m_memBuffer.get())
      m_memBuffer->zero();
    else
      memset(m_rawPointer, 0, sizeof(float) * m_length);
  }

  // Clears the silent flag.
  void clearSilentFlag() { m_silent = false; }

  bool isSilent() const { return m_silent; }

  // Scales all samples by the same amount.
  void scale(float scale);

  // A simple memcpy() from the source channel
  void copyFrom(const AudioChannel* sourceChannel);

  // Copies the given range from the source channel.
  void copyFromRange(const AudioChannel* sourceChannel,
                     unsigned startFrame,
                     unsigned endFrame);

  // Sums (with unity gain) from the source channel.
  void sumFrom(const AudioChannel* sourceChannel);

  // Returns maximum absolute value (useful for normalization).
  float maxAbsValue() const;

 private:
  size_t m_length;

  float* m_rawPointer;
  std::unique_ptr<AudioFloatArray> m_memBuffer;
  bool m_silent;
};

}  // namespace blink

#endif  // AudioChannel_h
