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#include "testpostmanarbiter.h"
#include <Qt3DCore/private/qnode_p.h>

QT_BEGIN_NAMESPACE

TestPostman::TestPostman(TestArbiter *arbiter)
    : m_arbiter(arbiter)
{}

void TestPostman::setScene(Qt3DCore::QScene *)
{}

void TestPostman::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &)
{}

void TestPostman::notifyBackend(const Qt3DCore::QSceneChangePtr &e)
{
    m_arbiter->sceneChangeEventWithLock(e);
}

TestArbiter::TestArbiter(Qt3DCore::QNode *node)
    : m_postman(new TestPostman(this))
    , m_node(node)
{
    if (m_node)
        assignArbiter(m_node);
}

TestArbiter::~TestArbiter()
{
    if (m_node)
        Qt3DCore::QNodePrivate::get(m_node)->setArbiter(Q_NULLPTR);
}

void TestArbiter::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
    events.push_back(e);
}

void TestArbiter::sceneChangeEventWithLock(const Qt3DCore::QSceneChangePtr &e)
{
    events.push_back(e);
}

void TestArbiter::sceneChangeEventWithLock(const Qt3DCore::QSceneChangeList &e)
{
    events += QVector<Qt3DCore::QSceneChangePtr>::fromStdVector(e);
}

Qt3DCore::QAbstractPostman *TestArbiter::postman() const
{
    return m_postman;
}

void TestArbiter::assignArbiter(Qt3DCore::QNode *node)
{
    Qt3DCore::QNodePrivate::get(node)->setArbiter(this);
    Q_FOREACH (Qt3DCore::QNode *n, node->childrenNodes())
        assignArbiter(n);
}

QT_END_NAMESPACE
