/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include <qtest.h>

#include <QtQuick>
#include <private/qquickanimator_p.h>

#include <QtQml>

class tst_Animators: public QObject
{
    Q_OBJECT

private slots:
    void testMultiWinAnimator_data();
    void testMultiWinAnimator();
};

void tst_Animators::testMultiWinAnimator_data()
{
    QTest::addColumn<int>("count");

    QTest::newRow("1") << 1;
    QTest::newRow("10") << 10;
}

void tst_Animators::testMultiWinAnimator()
{
    QFETCH(int, count);

    QQmlEngine engine;
    QQmlComponent component(&engine, "data/windowWithAnimator.qml");

    QList<QQuickWindow *> windows;
    for (int i=0; i<count; ++i) {
        QQuickWindow *win = qobject_cast<QQuickWindow *>(component.create());
        windows << win;

        // As the windows are all the same size, if they are positioned at the
        // same place only the top-most one will strictly be "exposed" and rendering
        // for all the others will be disabled. Move the windows a little bit
        // to ensure they are exposed and actually rendering.
        if (i > 0) {
            QPoint pos = win->position();
            if (pos == windows.first()->position())
                pos += QPoint(10 * i, 10 * i);
                win->setPosition(pos);
        }
    }

    // let all animations run their course...
    while (true) {
        QTest::qWait(200);
        bool allDone = true;
        for (int i=0; i<count; ++i) {
            QQuickWindow *win = windows.at(i);
            allDone = win->isExposed() && win->property("animationDone").toBool();
        }

        if (allDone) {
            for (int i=0; i<count; ++i) {
                QQuickWindow *win = windows.at(i);
                delete win;
            }
            break;
        }
    }
    QVERIFY(true);
}

#include "tst_qquickanimators.moc"

QTEST_MAIN(tst_Animators)

